Technical Artist
AI2U: With You 'Til The End
AI- driven Escape Room
Tech Artist
Developed and maintained robust Unity asset pipelines, custom shaders, and particle systems for an award-winning AI-driven escape room game. Optimized high-fidelity visuals for mobile and web platforms, established cross-team validation standards, and empowered the art team with scalable prefabs and efficient workflows.
2 Years | Company project
Project Arachnid
3D Sci-Fi spaceship Stealth Game
Technical UI Artist
Led the development of Unity (UGUI) systems and modular UI prefabs for a 3D spaceship stealth game. Designed optimized asset pipelines, implemented responsive UI interfaces, and established rigorous validation standards to ensure seamless integration and performance readiness.
3 mo | group project
We Found a Bug
Card-Driven / Deck Management Game
Game Designer/Creative Director
Conceptualized and designed the tabletop game, creating its whimsical cross-world narrative and asymmetrical faction roles.Systematically architected the complete ruleset, featuring multi-phase day/night cycles, card-driven mechanics, and an intricate component ecosystem.
6 mo | group project
Best Fisher in the Bayou
Card Drafting Tabletop Game
Game Designer/ Game Artist
Structured the card-driven gameplay loop and track progression systems to foster competitive bidding and resource management. Designed the complete UI component layout, rulebook, and card assets using Photoshop and InDesign.
3 mo | group project
Fluffy and I
2D Narrative-driven Side-scroller
Tech Artist/2D Artist
Developed 2D assets, particle effects, and reusable UI/gameplay prefabs in Unity for a narrative-driven side-scroller. Focused on asset optimization, efficient texture atlasing, and cross-team pipeline support for rapid iterations.
3 mo | group project





















